Concrete partner Tapjoy unveils nGen

  • Date: March 20, 2014
  • Posted by: Concrete Software

Minneapolis, MN – March 20, 2014 – Concrete Software, developers of rock solid mobile games, is pleased to announce the adoption of Tapjoy’s new nGen Platform.

Concrete Software has partnered with Tapjoy in the past, using their systems in their most popular and successful titles, but the new nGen Platform promises to increase user engagement with contextually relevant advertising, and they’ve already started seeing results.

“Freemium shouldn’t be synonymous with frustrating,” said Keith Pichelman, CEO of Concrete Software, “and repetitive or irrelevant advertising can really ruin the player experience. Tapjoy’s new nGen Platform dramatically increases the relevance of the messaging and offers our players are exposed to. Putting the right messages in front of the right people is a big win for players and developers.”

Concrete Software has integrated the new nGen Platform into both the Android and iOS versions of their popular PBA® Bowling Challenge title and has plans to take advantage of the system in many more titles moving forward.

Get to know Chip Pedersen!

  • Date: January 30, 2014
  • Posted by: Concrete Software

We are excited to announce the hiring of our new Studio Director, Chip Pedersen! He will play an integral role in our future plans to grow as a company, as we continue to create awesome mobile games.

Chip is the founder of Golden Gear Consulting and FrostBit Studio located in the frozen tundra of Silicon Prairie also known as Minneapolis. A twenty-five year veteran of the Tech and Gaming industry, Chip has held senior positions at Microsoft Game Studios, Activision, Griffin International and Outdoor Partners Entertainment. His experience covers numerous platforms and genres and he has directly managed AAA development teams of 60+ professionals. Prior to joining the gaming industry, Chip honed his tech skills as a Research & Development Specialist at Apple Inc. in Cupertino, California.

Chip’s team building philosophy centers around one key concept: the project always comes first.  Whether it’s strapping on motion‐capture goalie equipment for NHL Rivals, spending three days in the desert learning to shoot for the game Soldier of Fortune: Payback, or heading to the Boundary Waters to research lures for Bass Pro Shops: The Strike, Chip is one of those rare developers who not only creates games, he lives them.

PBA® Bowling Challenge: 2013 Year in Review

  • Date: January 24, 2014
  • Posted by: Concrete Software

It was a year ago this month that we released PBA® Bowling Challenge. Milestones like this are a perfect opportunity to look back at the past year to celebrate successes and reflect on recent events.

Since its release last January, PBA® Bowling Challenge has been downloaded over five million times on Android. Having our game in front of that many players is exciting, but it’s also a big responsibility. Over the course of dozens of updates we’ve done our best to respond to player demand, adding a whole host of new venues and bowling balls, as well as bringing online multiplayer to the game.

We’ve also branched out to other platforms in the past year, including Amazon, Barnes & Noble, and most recently iOS, where we’ve been able to introduce over a million new users to our game.

We’ve also expanded our partnership with the PBA, airing televised commercials on ESPN and CBS Sports Network and sponsoring the WSOB Viper Championship last November. The PBA has been an incredible partner, encouraging and supporting us during production and since release.

But the most important thing we’ve accomplished this year is sharing our game with the people who love to play it. From the casual player who picks it up for a quick game in the dentist’s waiting room to the dedicated pro working late into the night on yet another 300 game, entertaining our players is what keeps us making great games.


PBA® Bowling Challenge for iOS!

  • Date: November 5, 2013
  • Posted by: Concrete Software

Minneapolis, MN – November 5, 2013 – Concrete Software, developers of rock solid mobile games, is pleased to announce the release of PBA Bowling Challenge on the iTunes App Store.

With over 5.8 million installs and a 4.6 out of 5 star rating on Google Play with more than 62,000 ratings, PBA Bowling Challenge has been extremely well received since its release in January. As the Official game of the PBA, actual tournaments, oil patterns, and legendary PBA bowlers are faithfully represented throughout the game’s extensive career mode. Continue Reading »

10 Years of Awesome!

  • Date: August 15, 2013
  • Posted by: Concrete Software

Today is our birthday. On August, 15, 2003, the foundation was laid for Concrete Software. With little more than a Personal Digital Assistant and a dream, we set out to make the highest quality and the most fun mobile games we could. That was 10 years ago.

A lot can happen in 10 years:

  • You could speedrun Doom on Nightmare difficulty over 200,000 times. (Over 100,000 times for a 100% run.)

  • You could earn two separate PhDs. (One in astrophysics and one in applied mathematics.)

  • You could build the Golden Gate Bridge, the Empire State Building, AND the Hoover Dam, and still have time for ice cream.

  • You could establish NASA and go on to land some guys on the moon. You get the idea.

We haven’t done all that, but we’re pretty proud of what we’ve accomplished, and it might sound cheesy to say it, but we couldn’t have done it without you. We’ve weathered the storms of platform wars and marketplace upheavals. We’ve watched other companies rise and fall, and seen breakthrough technologies come and go. And through it all we never stopped making the games that we want to play — games that we think you’ll want to play.

We’ve been around for a while, and we’ve seen a lot, but we still have a ways to go. After all, it has only been 10 years and The Simpsons has been on for 24 and the Rolling Stones have been rocking for over 50. But with a bona fide decade of experience under our belts, you can expect big things from us over the next 10 years.

See you in 2023.